After just two seasons, the Championship Gaming Series has today announced its closure. The statement made it clear that the current financial climate was the reason behind CGS's disbanding: "...the economics just didn't add up for us at this time."
Calling itself "an idea that came too soon," the CGS staff re-assured the community that all the parties involved will continue to push forward the realm of video games: "Sky, STAR and DIRECTV continue to be committed to the video games sector, which is an important part of many of our customers' lives and a great source of entertainment."
The self-proclaimed world's first truly professional video gaming league, CGS caused an oceanic split between America and Europe by picking a series of non-traditional esports titles. Games included the already controversial CS:Source and World of Warcraft. Many fans will be glad to see the back of the Western hemisphere's first TV league.
The future of teams like 3D and compLexity are still open to speculation at this time.
Complete statement: CGS
Source: Cadred
News
Championship Gaming Series is dead

DirecTV's esports league that CS fans love to hate has ceased operations according to Cadred.org who broke the news.
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This is where the CS players can't help themselves. DOA, PGR and FIFA are all used in multiple competitions. They all feature in the WCG, and FIFA is used heavily in the ESL Pro Series as well.
'Source is the second most popular FPS behind '1.6. The community might not be as big, but they still represent a huge percentage of the community, and the CGS picking it over the older, more established and competitive version was justified on a number on levels. If you're going to pick a game based on the size of the community then WoW should've been used instead of 1.6.
I don't play either CS by the way.
Anyway, FIFA and DOA are far from attracting as much people as CS 1.6 or WC3 do. And when you're trying to launch such project, don't take the second game, take the one almost every fans are following. And the CSS community started to grow thanks to the CGS, but hardcore gamers(1.6 players most of the time) were not interested in playing what is often called "a broken game" (quoted a coL player). CGS came with their ideas and tryed to impose it to the world, the world said no.
As I said the number of players isn't important. It doesn't matter if WC3, WoW or DotA have more players (than the CGS games picked) because they're unsuitable for mainstream television in the West. FIFA, PGR (now something else) and DOA are all the top game in their genre [I'm not going to get into an argument about whether PES is better or not].
Quake, or a death-match game would never be used if we only picked games on the size of their community, but it's probably the most exciting and well suited genre for TV ironically enough,
The decision to pick CSS over CS 1.6 was a good one in hindsight. If the CGS had picked 1.6 and kept their system then the league would be very small and competitive [and ESWC/WCG/ESL would all suffer], or it would be completely crap and people would moan about money being wasted on mediocre teams.
The '1.6 community can't have it both ways.Most of the whine is to do with the inflated ego of the '1.6 community, and how they expect everything on a plate. They didn't like the fact that CSS was chosen - even if it wasn't the CGS who made the choice (I'm pretty sure Valve made them choose CSS), and they made sure the CGS would suffer for it.
I dont like CS:S but the death of CGS is just bad for esports. Anyway ESWC and co. are already doing better and better every year for our sport and i hope it will keep going this way.
im gonna miss the blondie chicks though..