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Blizzard COO "guarantees" they are not milking SC2
Written by Malystryx in scene 2 months ago (44 comments) | Tagged in: blizzard sc2
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The Blizzard Chief Operating Officer (COO), Paul Sams, when speaking to VideoGamer.com yesterday prior to the release of WoTLK answered to accusations that Blizzard were "milking" StarCraft II after their plans were known to release StarCraft II in three separate products.

At BlizzCon last month it was revealed that the single player campaign of Blizzard's next title would be divided into three seperate products, each one containing the single player of only one race, starting with the Terrans.

"The fact of the matter is, it's absolutely, positively untrue about us trying to stretch it out and milk it. People think that it was a monetary driven decision. I can absolutely, positively tell you, with one hundred percent certainty, that that was not part of the conversation," said Sams.

"People think that it was a monetary driven decision. I can absolutely, positively tell you, with 100 per cent certainty, that that was not part of the conversation."
"I guarantee it. I give my word. There was never, ever a conversation where we said, 'let's do this because we're going to make more money'. I guarantee it," expressed Sams, "as a matter of fact the sole reason we did it was because we thought it was going to be a better experience. Anybody that says otherwise is not correct. It is absolutely not what we did it for."

According to what StarCraft II lead producer Chris Sigaty said at BlizzCon, the game was separated into three parts because the game had got so big that otherwise it would have meant delaying the release of the game.

"We don't compromise on quality, and so it was a quality driven decision. It's absolutely not a monetary decision. That's absolutely not true."
Yesterday Sams backed up that comment, saying it was a "quality driven decision."

"We're doing just fine," said Sams. "The customers, the players of Blizzard games have rewarded us handsomely for making the right decisions on gameplay. We don't ship games before they're done and we try to provide the best experience that we possibly can because that's our priority."

Sams went onto say, "We shipped a ton of games that have been great but we've also canceled a ton of games that every other company that I know would have shipped. We don't compromise on quality, and so it was a quality driven decision. It's absolutely not a monetary decision. That's absolutely not true."

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[photo from Kotaku] / VideoGamer



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