I'm not one to use terms like overpowered or imbalanced if I can avoid them, but the whispered complaints that begun with the release of 1.22 have grown into screams and shouts in recent times. And now, with that most community-dividing of legends, winning WCG, the question is on everyone’s lips: is Orc too powerful?
Undeniable
The undeniable fact is that 2008 has been the most successful year for Orc players since Warcraft III was released. Lyn is the game's highest earner, we had an Orc ESWC champion in WhO and now Grubby brought the WCG title home to the Netherlands. Even SK Gaming picked up another Orc player, despite having the most successful one in the world.
"Undead, amazingly, is the second most successful race, yet only TeD made it into the top ten earners"
A look at the race stats adds further fuel to the fire. Because these statistics have only been around for a year or so they are very useful to this debate and Orc is the only race with a 50% or better win ratio against every single race.
Undead
However, something even more interesting can be seen by looking over these stats. Undead, amazingly, is the second most successful race when it comes to individual match victories. Yet it was only TeD who made it into the top ten earners of 2008. Less surprisingly, Orc's best match-up is against Undead – a massive 59% win ratio for the green skins.
You can take those two facts in a couple of different ways but the most obvious one is this: if undead are the second best race but orcs are winning more tournaments, are orc statistics being buffed by what is clearly their best match-up? To simplify: are undeads taking out all the pesky human and elf players?
Well, it doubtless is helping their cuase, but as one forum-goer pointed out[1], Grubby didn’t play a single undead in WCG. In fact, he hasn’t played one in a major tournament for a very long time. He did it the hard way from start to finish.
The real question, then, is not ‘is orc stronger than before?’ – it clearly is – the real question is ‘why?’
Blademaster
Everyone’s favourite hero has a lot to answer for, but can one hero really win the game on its own? I remember when I first came to WC3, people said the same thing about the Demon Hunter, so the idea of a one man army isn’t new. But it seems over simplistic to me. Even a BM or a DH can be killed – no, really, I swear! It’s improbable but not impossible.
"But in these TP-selling, circlet-buying modern times, the BM doesn’t look set to fall back down any time soon."
Doubtless, the BM is strong, but he always has been. Orc players have just learned to play to his strengths more and more over the years. Ever since Zacard popularised the Warcraft Ninja, it has been a slow and steady rise to the top of the hero food chain. But in these TP-selling, circlet-buying modern times, he doesn’t look set to fall back down any time soon.
Nerfed
Although people talk about 1.22 a lot when telling you how ‘imba’ orc is, the fact remains that nothing directly changed in the orc camp. The BM wasn’t buffed, raiders didn’t get a damage increase, and head-hunters didn’t suddenly become useful overnight.
Isntead, orcs two biggest nemeses got nerfed. Admittedly, Grubby and co were just about getting to grips with elf before the patch, but the dryad nerf helped immensely. No longer can you kill an entire army and only get half a hero level. Gone are the days of mass dryads being remotely plausible – and good riddance! Elf vs orc is one of the most integral matches in WC3 and it is all the more entertaining when neither race can just mass one unit.
But the biggest change in orc fortunes was arguably the tower nerf. Nobody likes towers, but orc liked them less than most people. Tower rushes put pay to many an orc player’s dreams in the past. But 1.22 has been out for months now and I can only recall seeing one successful human vs orc tower rush. Again, I can’t say I’m sad to see the back of it either.
Humans still maintain a 50% ratio against orc, so clearly the change didn’t hurt them too much – everybody wins, especially the spectator.
So, the answer to the original question, in my opinion, is no. Orc has had its most successful year, without a doubt, but Warcraft is a game that swings constantly like a pendulum. In 2007 orc players couldn't buy a tournament win for love or money. Through a mix of creativity, hard work and just a little help from Blizzard, 2008 has been a green year. But 2009 is just round the corner and the elves want their crown back.
The world's first and only weekly esports column returns next Tuesday.
[1] I couldn’t find this post again when I looked for it. If someone can dig it out you’ll get your name in a column.















anyway, nice read.
nice logic
But this strat would never work vs a pro player because they would put to mutch pressure on you and it´s weak vs mass air because you get your lich first as third hero.
The BM was not strong untill they bugged him so he could walk throu units...
I think undead players just whine A LOT more than all the other players. Everytime I win vs a UD with mk/bloodmage and paladin, they whine about imba nukes, but when I pick AM/mk/pala and I am the one getting nuked I am not whining like they do!
well, since orc is considered humans "strongest" matchup, it did indeed hurt them a lot... now their worthless
Through a mix of [b]creativity[/b], hard work and just a little help from Blizzard, 2008 has been a green year
TBH I haven't seen the least bit of creativity from orcs. For the past 2 years their strategy has revolved around massing raiders, walkers and a couple of kodos + walkers with BM + SH. Calling that repetitiveness as creative is an insult to the really creative players like Ted, Moon and maybe even Zacard, Dayfly.
So now we have Orcs who unlike elfs don't have a bad matchup, have a surprising amount of new talents, win almost all tournaments... A nerf is the logical step. The only reason Orc got left untouched is because of their whiner lobby and that they needed all the "strengths" they could get. Now towers are fixed and maps favor orcs big time. Plus all item abuses got nerfed or removed even throughout the Wc3 history. Blademaster item crits has to be taken care of aswell.
It's a small nerf addressing small "imbas" and it will surely hep boosting Orc creativity. They need that the most of all things.
we seem to lack these kinds of threads there nowadays
And orc isn't imba at it all
maybe decrease his attack speed by a small amount and reduce windwalk's duration on high lvls and buff hhs or something instead.
and the orb and staff nerf did affect the matchup greatly. Not just saving heroes got harder but elf is basically trapped in their base till tier3. I miss the times of grabbing a tavern hero and a staff as soon as I hit tier2 and then keeping the orc busy for 2-3 minutes to secure my tier3 tech :(
always when a big battle starts the orc always opts for killing heroes with ensnare+surround.
if u weaken the bm,elf heroes wont die fast, mass dotts will be very hard for orc again.
and u can still harras the orc on t2 with staff, just staff ur bem and dh escapes easily with boots.
this way he wont always know where u are and u will know when he knows where u are.
tp is a must have anyway.
I found these replays from the recent WCG:
Tod vs Like g2== > http://tft.replayers.com/download.php?id=113833&t=1226414797
Tod vs Like g3 ==> http://tft.replayers.com/download.php?id=113832&t=1226414797
Bonecrakcer vs WhO ==> http://tft.replayers.com/download.php?id=113873&t=1226414878
I'm still very doubtful about this as they only nerfed the repair-speed of gaurd while towers being upgraded. And as you can found out in these replays, the orc army must have to deal wth human's army at first before taking care of the towers. So a nicely handled TR (eventho it's Tod playing here, Like isnt really a newbegginer either) still works very well against orc if you ask me.
I agree with you considering the other parts of the text tho. Nicely written
tod won like x2, bone won who, infi won lyn.
and that's the problem, nothing changed. BM and raiders needed a tweak, but no blizzard didnt think so.
[...]Through a mix of creativity[...] thank you, it made me smile xD