Patch 3.0 was released not too long ago and there have been great changes to how PvP works. Some changes were good and other changes can be questioned. Blizzard feels that PvP is relying more on burst damage nowadays. Instead of waiting for players to get more health and mitigation, they felt a resilience change was needed.
The way resilience will work in the future is that one point of resilience will lower damage by 2.2% instead of the previous 2%. Also the maximum damage reduction from critical strikes was increased to 33%, up from 30%. The chance to get a critical strike hasn't changed and the dot and mana drain reduction will remain the same.
This means you should take less damage from critical strikes while wearing resilience gear. This change will affect existing gear.
News
Blizzard changes resilience to prevent bursts

The recent release of 3.0 gave Blizzard the feeling that PvP is a bit too reliant on burst damage, and an upcoming change to resilience is planned which should balance the burst damage in PvP.
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:)
Proves that they do listen.
They say it's planned, so knowing Blizzard it'll still be quite a while ;D
if you have to prepare it or if its hard to bring through.
but atm you just click -> BAM
Nay! I knew that thing about 'beta servers' and such where just hoax! :
not a big deal...
...
ffs.
Wl´s with SL + Resi cap + Meta vs melees..... how i said reslience ftl...its just to seperate pvp from pve items pre bc pvp system > all
At the moment the cap is actually 25% and not 30%.