I like to see a half-full cup when it comes to balance. It’s difficult with a game like WoW, but not impossible, so Orwell’s quote sums up the warrior perfectly for me: some classes think they’re too strong, other classes have /point/laugh macros just for warriors. A skilled player in any class has some chance of beating them.
My theory is this: Blizzard balances the game around warriors. Since the release of Burning Crusade, warriors (at least, MS warriors – this is an esports site after all) have been the most untouched class in terms of tweaks and fixes. A couple of talent swaps between fury and arms didn’t really change much, and warrior/healer teams have been on top of the 2v2 food chain since day one.
"Warriors have never been a particularly good duelling class; they are the kings of group PvP."
Individually, warriors have never been a particularly good duelling class; They need a healer’s support to do their best work. But everyone knows that by now, and warriors are the kings of group PvP. Even so, they are far from unbeatable…
Druid
Everyone hates druids. I wouldn’t be surprised if they hated themselves, like some kind of emo kid that cuts himself every time he casts cyclone of travel form. Warriors, if they’re on the opposing team, hate them more than most. While rogues simply dislike them, at least a well timed kidney shot or cloak of shadows can keep them in the fight. Warriors just get their trinket and, if they have the reactions, spell reflect. You will see as we go through this list that warriors worst match-ups are against good kiting classes, and between cyclone and roots, druids are one of the best.
Hunter
Another class with a lot of control. When I played arena seriously, I played with a warrior/druid combo and hunter/druid probably gave us 90% of our losses. In an arena environment, they dominate warrior/druid like some kind of S&M involving frost traps and scorpions. In solo play, this is one of the most even battles. A lucky wingclip or hamstring proc can be the difference but if the warrior can stay close to the hunter the former has a huge advantage.
"Warriors worst match-ups are against good kiting classes, and between cyclone and roots, druids are one of the best."
Mage
Pre-Burning Crusade, the Mage was without a doubt the most painful opponent for a warrior. As much as I like to look for balance in a game, this match-up was extremely lopsided and a warrior could plausibly go through a fight without so much as touching the mage, save for intercept. Nowadays, with spell reflect and second wind, things are a little different, but it’s still an up-hill struggle. In arenas, with the right setup, a warrior has the upper hand. With blessing of freedom and dispel support, a warrior can force a mage to do almost nothing but run away. Still, like the hunter, it’s all about whether or not you can get close enough to deal damage.
Paladin
This match-up is very circumstantial. If a retribution paladin is duelling a warrior and knows what he’s doing, the warrior stands almost no chance. It’s basically a battle of heavy-hitting melee classes where one of them can heal – that pretty much says it all. In arenas, though, the tables are turned. With mana wars being oh-so important in competitive play, the ‘retridin’ struggles painfully – a problem the rage-fuelled warrior obviously doesn’t suffer. Even the typical holy paladin struggles to contain a warrior; healing through mortal strike, your only CC giving him health back. Throw a few sunders into the deal and suddenly that plate armor isn’t looking safe.
"It’s basically a battle of heavy-hitting melee classes where one of them can heal"
Priest
Holy/disc priests have gained a lot of durability over the course of the past 18 months, but they are still at a disadvantage against melee classes. With mortal strike and pummel, healing is incredibly difficult and the priest relies heavily on his team-mates to keep the warrior away from him. The shadow priest, though, is much more similar to the warlock, except they have a bubble and reduced physical damage. This is really a 50/50 matchup, and in arenas it really depends more on the team-mates of both players. Warlock/priest in particular is a very nasty combination for warrior/druid.
Rogue
If the mage is a warrior’s anti-class, the rogue is here to soak up the tears. These squishy little fury warriors in leather have always been on the wrong end of this match-up and though BC evened the score a little, cheat death is really just delaying the inevitable. Rogues can pull through with an immaculate bleed kite, but it’s difficult – immaculate is definitely the correct word. One mistake against a warrior and you’re finished. They don’t call it ‘overpower’ for nothing, you know.
Shaman
Much like the paladin, warrior vs shaman depends a lot on the situation. If a warrior rushes into a resto shaman’s totem fortress, he is – for want of a better term – fucked. Very often in arenas, the warrior’s best chance is to completely ignore the shaman. However, an enhancement shaman is a different prospect all together. He can’t just sit in his totems healing his team-mate, because it isn’t what they’re designed for. Again, like the paladin, small mana pools can be very problematic and while stormstrike/windfury can take down a caster in seconds, it’s not so easy when you’re hitting plate with a healer. Overall, this is one of the most balance matches in WoW but I hasten to add that this is my opinion only.
" If a warrior rushes into a resto shaman’s totem fortress, he is fucked."
Warlock
The second most hated class in the game, dethroned in BC by druids. With warriors all but immune to fear, this is a pretty favourable match-up but warlocks aren’t as squishy as your typical cloth-wearer. Usually playing with a druid, soul-link and siphon life make them very durable. In a one-on-one situation, though the warrior does have the advantage, he is always fighting the clock. The warlocks DoT’s will eventually kill you if he can outlast you and deathcoil will help him get away for a few seconds at least.
The Zechs Files returns next Tuesday. Be there or be a four-sided equilateral shape.

















I personally hate pets as they essentially eliminate weaknesses which shouldn't be eliminated. On the other hand, I prefer fighting spell based casters/DoT (as an enhancement shaman) rather than pure DPS classes because I can kill them quickly, but if, worse case scenario, I wasn't hitting critical then I think I could survive just as long.
Do you really have enought experience/knowledge to comment on this? :p
I agree that in the wider spectrum, warlocks are much more useful, but this is an article solely about warriors.
And how is half the stuff you've written true? Warriors have it easier vs frost mages, are we living on the same planet or you just never duelled a top tier mage? In fact, the fight is so trivial for them that most decent mages nowdays play the duel WITHOUT popping a Water Elemental just to spice things up and give some (if little) chance to the warrior they're dueling; exactly what use SW has when you're torn to pieces between novas each 5 secs, followed by icelances? Spell Reflects are easily manipulated!
Not to mention for half the stuff you've written to work a warrior needs to be in a very special duelling kit, meaning gemm'd for HP and using a build most warriors do not. Which warrior is gemming defensivly anyway? Arenas are a more important thing in the game than dueling.
All I'm saying is that while warriors are indeed great with a healer, It's the very last thing we have. Given equal gear and skills warrior is on the very bottom of the food chain when it goes to 1v1, and trying to go around this only shows how inexperienced you are with the class.
anyway, I completely agree to this post. Warriors are at the very bottom when it comes down to duelling. However in arena they are totally viable in any bracket, unlike other classes(specs).
Zechs: [qoute]
Pre-Burning Crusade, the Mage was without a doubt the most painful opponent for a warrior.[/qoute]
I have to disagree, ofcourse mages _owned_ warriors at lvl60, and tbh, they still do 1v1. Nevertheless, if you have played a warlock, mage, and several other classes at lvl60, you'd come to the conclusion that warlocks at lvl60 just ate up everything without a problem. Fearing without diminishing returns, no resists almost on the fears, etc.
You would keep the opponent feared for the ENTIRE fight and not let him touch you at all.
Not to mention the other encounters for locks at lvl60, it was a completely different game dominated by the warlock.
With nerfed range etc, cyclone is not so deadly anymore, well, it actually never was, but still.
and to comment your other post, cyclone is still really good...
With that said, how can you say that s4 gear gives locks a boost compared to warriors? warriors and rogues gain far more from gear than any caster.
To the Arcanite Reaper
Warriors in your face critting you deeper
Then came the Suphuras Hammer
and the Ashkandi, warriors knee deep in bones and candy.
Moving on to the Burning Crusade
Incoming Stunherald and getting out played
Stuns are a plenty and from miles away
Kneel down punk you got nothing to say!
If you aren't a Warrior I have to laugh
Welcome to the World of Warriorcraft
You are right, warriors are powerful with healers, but me n my pala disbanded a 2v2 team just because that poor holy pala soul has 0 things to do if enemies arent complete retards.
This is from Animal Farm. In Animal Farm, the pigs lead the Farm. The pigs lie all the time and say that all animals on the farm are equal and have the same rights after the humans have been defeated. But in the end, the pigs lead the others, eat most of the food, the other animals are starving and the pigs even sell some of the others behind their backs for money because they wanna get drunk.
more equal than others means that the pigs say they were equal, but the truth is that they consider themselves the most important beings of all. This is supposed to show the reader that the exploitation of others is wrong.
I think your article is about the fact that not all classes are 100% equal. George Orwell wanted to say, although we are all different individuals, we shouldn't exploit each other. But WoW is about fighting. Not about exploitation, or is it?
Maybe to exploit the weaknesses of other classes? XD